So today Hidden the new member came up with the idea to make our own yatta MMORPG, while i had this in mind like 1 year ago and spoke with steam i think its much better with alot of people helping us ya know make the game in unity.
Team for now:
Me(Theironlefty) - 3D Artist, World Designer, Visual Effects
Filip - Programmer
HiddenDestruction - The Ideas guy and Debugger CubePro - Dialogues
Maybe steam if he wakes up.
i was thinking of making the game like Aura kingdom but with better graphics, story related to yatta and more stuff that comes to our minds.
Last Edit: Oct 31, 2017 11:48:26 GMT by theironlefty
I highly suggest you guys put something down on paper first. You'll need a foundation/basis to start working from.
It's important to define a few aspects of the project before you even start thinking about the game, mainly: - The Audience/End-User - Goal - Motivation - Management/Structure
It's all fun and games to instantly start designing and to start doing things, but you won't make create a steady and reliable team like that. Later on you'll also likely get lost in a forest of things to do. It's kind of answering those usual questions: the why, how and what. From there on out you defined your project, and you can start assembling people to create a development team. At that point you can start thinking of a concept and slowly piece together what you want to do with the project.
I'm willing to help with the process as I do think it's a cool project, and if things go well I might hop on later on to help out with sound related things. But it's vital that you get the first steps down fell, else it'll crumble down later down the road. I've seen this happen countless of times.
Thing is, I'm currently developing a game, and I'm currently alone in a project I'm doing for almost 1,5 years. I need to put up at least the 70% done version on Dlsite (it's a game for sale) until december 31. So I cannot really participate, especially that after that I will start a new project with Sebetron. If you need programming help, or anything regarding how to make dlls and modules for a game, I can help though, but I cannot really actively participate right now.