Post by Arfwisg on Jan 21, 2016 16:12:19 GMT
Xenoblade Chronicles X is a game for the Wii U about the last surviving members of humanity who escaped via spaceship to a new planet as Earth was caught in the crossfire and destroyed by 2 unknown alien factions. Not only are they under threat from the same faction that destroyed their planet, but they now need to learn to survive on this new planet filled with dangers. For this reason, BLADE was formed for everything involving policing, surveying the land and the slaying of dangerous targets. The game follows the player, Elma and Lin who work together in a squad of 3 to reclaim the Lifehold Core, the main part of the ship containing many people still in cryostasis that was lost when they crash-landed on Mira.
So you may be wondering "Why would you make a Xenoblade Chronicles X thread if you already have a Xenoblade Chronicles thread? Surely they sound similar." Well, you're wrong. Xenoblade Chronicles had an amazing soundtrack. However, Xenoblade Chonicles X enlisted the composing abilities of mother fuckin' Sawano. This game's soundtrack came from the same person who did the soundtracks for Guilty Crown, Attack on Titan, Aldnoah.Zero and Kill La Kill. So instead of stalling, I'm going to get right to the music. Bear in mind, however, being the EU/US versions of the game, these songs are either instrumental, in English, in broken English or broken in German. So if you've completely relinquished your own culture and only listen to Japanese songs, you may as well turn back now. And remember, there are going to be some spoilers in the things I write, but not enough to ruin the story.
So let's start off with the title screen. Sometimes all it takes is a good song on the "Press Start" screen to pull somebody in.
Next up is the battle theme. This song accompanies you throughout the game as what plays when you combat enemies on foot. Now, this song includes rap which people seem very closed off to thanks to modern rappers. However, baring in mind who the composer is, I suggest you at least give it a chance. A different variation of the song starts at 3:00. A large part of the game is the Skells, relatively large mechs designed to increase the survivability of humans while they explore th- Oh, fuck it. It's fucking mechs in an open-world JRPG. What more do you want? (And yes, they have successfully balanced it so that being in mechs and being on foot each have an advantage). Skells have a vehicle mode in which they drive on wheels (Or tracks if you have the heaviest one in the game) to traverse the land faster. If you hit an enemy that's smaller than you while in this mode, you will send them flying and initiate combat. This is the primary cause for people hearing the standard Skell battle theme.
Next up is the battle for fighting Tyrants. In Xenoblade Chronicles there were many unique enemies you could find and fight. They were effectively bossfights in random open-world locations and the song I linked in the Xenoblade Chronicles thread named You Will Know Our Names would play for every fight. Of course, such a popular feature couldn't be left behind so renaming the unique enemies to Tyrants, they threw the feature into this game alongside this song. Probably better known as the "Oh Shit It Saw Me" theme because it's the last thing you hear before a Tyrant double your level that you weren't paying attention to follows its pre-determined path right towards you and one-hits you.
Each of the five (very large) areas of the map has its own music for when you're wandering around during the day or the night. Since giving you all of them will take a lot of space, I'll give you my favourite one out of the bunch.
Next up is the theme that plays during important battles. This song is typically found in the story and very occasionally in quests. The battles that take place can range either from fights against large groups of enemies or fights against a strong enemy that may not necessarily be boss-level. For some reason it's paired up with the sound that plays if an enemy spots you before you initiate combat with it. I did the share thing to put you at the start of the song but if it hasn't worked, skip to 0:35
This song is titled by the video's owner as the theme that plays when fighting the Ganglion, the main bad guys. However, it plays in fights against all humanoid races so it's more of just a wartime theme.
This theme is the version of the above one that plays if you engage the Ganglion in a Skell. Though unless you're farming Ganglion machines for weapon parts/xp you'll mostly hear this song when you accidentally run a Ganglion infantry over in your Skell's vehicle mode.
One more free-roaming song while we're on the subject of Skells. At one point, you will unlock flight packs so that your Skells can... Well, fly. During flight, the normal free-roaming music is replaced by this song.
This song is used in a lot of cutscenes, mostly involving the main bad guys. There's a point at 1:50 in the song that is usually used in perfect time with important plot points or twists. If you're interested, at 3:26, music that plays at the more emotional parts can be found.
This next song is one that plays when the main bad guys, the Ganglion, attack the city that the humans live in. I don't really need to explain anything here. Just listen.
Now FINALLY I can give you the song that plays during major boss fights. Major boss fights being either important story boss fights or even some during the later Affinity Quests, which are quests you get to do once your affinity (basically friendship) with another character reaches a certain point.
This song plays during a boss fight against the Ares, a prototype Skell that was hijacked and turned against the humans. I won't spoil the story behind it in case you ever want to buy the game yourself or watch a playthrough of it, but as you can probably tell from how it sounds, it takes place at a pretty emotional point in the story. At 2:47, the song changes to the one where you fight the Zu Pharg, a gigantic Ganglion craft on a course for the human city.
This next song plays when you activate Overdrive. In Xenoblade Chronicles, once you built up your bar you could use a Chain Attack, in which each character would take turns using whichever attack the player selected. In Xenoblade Chronicles X, that feature was swapped out for Overdrive which allows your attacks to charge up to way more powerful versions of themselves as well as not having cooldowns (At least on foot, anyway) and in Skells would have a much higher chance to trigger cockpit time, which is where you get an over-the-shoulder view of your character in the cockpit of the Skell. What's significant about this is that cockpit time resets all of your cooldowns instantly. Overdrive lasts 10 seconds. However, if you're good and know what you're doing, you can keep extending it by an additional 10 seconds when it runs out by using certain abilities. Of course, the more you extend it, the more of this song you get.
Second-to-last, this song plays during the seemingly final boss battle. You're in the lifehold core, the leader of the Ganglion forces his way in with their most powerful mech and it's your squad in their Skells vs the strongest machine ever built. Inside the very thing you've been searching for the whole time. At 3:55 is a song that plays when you fight a Telethia in a free roam area. The Telethia come from Xenoblade Chronicles and the only way to understand the significance of them is if you know the story of the original Xenoblade Chronicles. I myself haven't even heard this song yet because the Telethia are endgame enemies and I'm still far from it and I purposely dodge the song so I don't spoil the satisfaction of finally hearing it in-game.
Ignore this beyond 3:13. It's a separate song used in fights where the mood being set is more of a desperate one.
Now it's impossible for me to explain anything here. This is the final boss. The last fight. The only thing standing between you and securing the Lifehold Core. The last thing you need to do to make everybody's hard work and sacrifice worth it is get past this fight. By the way, you know the Skells you used to pull through the fight with the Ganglion leader? Their fuel automatically drains to 0 at the start of the fight.
There are a lot of people out there who dislike Xenoblade Chronicles X because it's not Xenoblade Chronicles. Some say the vocals ruin it because Xenoblade Chronicles' soundtrack was entirely instrumental and sounded better, some say the 4 songs that have rap out of the entire soundtrack ruin it, some say the fact that the city in the game is American ruins it. Others even say that it's ruined by the fact that the characters are all new even though it was announced as a spiritual sequel and not a direct sequel. I say fuck all those people. It's a good game with good music and there's nothing they can do or say to change that. Giving you the music on a forum page doesn't do it or the game justice, but I didn't want it to slip under everybody's radar and I hope you enjoyed the music regardless.
Knowing certain members of YATTA I wouldn't be surprised if people started telling me the game and music suck just because I said they're good, but I'm hoping I was right in trusting you guys to at least be fair about it on this thread and offer legitimate and constructive reasoning behind why you dislike the game or music should you choose to reply saying such things.
So you may be wondering "Why would you make a Xenoblade Chronicles X thread if you already have a Xenoblade Chronicles thread? Surely they sound similar." Well, you're wrong. Xenoblade Chronicles had an amazing soundtrack. However, Xenoblade Chonicles X enlisted the composing abilities of mother fuckin' Sawano. This game's soundtrack came from the same person who did the soundtracks for Guilty Crown, Attack on Titan, Aldnoah.Zero and Kill La Kill. So instead of stalling, I'm going to get right to the music. Bear in mind, however, being the EU/US versions of the game, these songs are either instrumental, in English, in broken English or broken in German. So if you've completely relinquished your own culture and only listen to Japanese songs, you may as well turn back now. And remember, there are going to be some spoilers in the things I write, but not enough to ruin the story.
So let's start off with the title screen. Sometimes all it takes is a good song on the "Press Start" screen to pull somebody in.
Next up is the battle theme. This song accompanies you throughout the game as what plays when you combat enemies on foot. Now, this song includes rap which people seem very closed off to thanks to modern rappers. However, baring in mind who the composer is, I suggest you at least give it a chance. A different variation of the song starts at 3:00. A large part of the game is the Skells, relatively large mechs designed to increase the survivability of humans while they explore th- Oh, fuck it. It's fucking mechs in an open-world JRPG. What more do you want? (And yes, they have successfully balanced it so that being in mechs and being on foot each have an advantage). Skells have a vehicle mode in which they drive on wheels (Or tracks if you have the heaviest one in the game) to traverse the land faster. If you hit an enemy that's smaller than you while in this mode, you will send them flying and initiate combat. This is the primary cause for people hearing the standard Skell battle theme.
Next up is the battle for fighting Tyrants. In Xenoblade Chronicles there were many unique enemies you could find and fight. They were effectively bossfights in random open-world locations and the song I linked in the Xenoblade Chronicles thread named You Will Know Our Names would play for every fight. Of course, such a popular feature couldn't be left behind so renaming the unique enemies to Tyrants, they threw the feature into this game alongside this song. Probably better known as the "Oh Shit It Saw Me" theme because it's the last thing you hear before a Tyrant double your level that you weren't paying attention to follows its pre-determined path right towards you and one-hits you.
Each of the five (very large) areas of the map has its own music for when you're wandering around during the day or the night. Since giving you all of them will take a lot of space, I'll give you my favourite one out of the bunch.
Next up is the theme that plays during important battles. This song is typically found in the story and very occasionally in quests. The battles that take place can range either from fights against large groups of enemies or fights against a strong enemy that may not necessarily be boss-level. For some reason it's paired up with the sound that plays if an enemy spots you before you initiate combat with it. I did the share thing to put you at the start of the song but if it hasn't worked, skip to 0:35
This song is titled by the video's owner as the theme that plays when fighting the Ganglion, the main bad guys. However, it plays in fights against all humanoid races so it's more of just a wartime theme.
This theme is the version of the above one that plays if you engage the Ganglion in a Skell. Though unless you're farming Ganglion machines for weapon parts/xp you'll mostly hear this song when you accidentally run a Ganglion infantry over in your Skell's vehicle mode.
One more free-roaming song while we're on the subject of Skells. At one point, you will unlock flight packs so that your Skells can... Well, fly. During flight, the normal free-roaming music is replaced by this song.
This song is used in a lot of cutscenes, mostly involving the main bad guys. There's a point at 1:50 in the song that is usually used in perfect time with important plot points or twists. If you're interested, at 3:26, music that plays at the more emotional parts can be found.
This next song is one that plays when the main bad guys, the Ganglion, attack the city that the humans live in. I don't really need to explain anything here. Just listen.
Now FINALLY I can give you the song that plays during major boss fights. Major boss fights being either important story boss fights or even some during the later Affinity Quests, which are quests you get to do once your affinity (basically friendship) with another character reaches a certain point.
This song plays during a boss fight against the Ares, a prototype Skell that was hijacked and turned against the humans. I won't spoil the story behind it in case you ever want to buy the game yourself or watch a playthrough of it, but as you can probably tell from how it sounds, it takes place at a pretty emotional point in the story. At 2:47, the song changes to the one where you fight the Zu Pharg, a gigantic Ganglion craft on a course for the human city.
This next song plays when you activate Overdrive. In Xenoblade Chronicles, once you built up your bar you could use a Chain Attack, in which each character would take turns using whichever attack the player selected. In Xenoblade Chronicles X, that feature was swapped out for Overdrive which allows your attacks to charge up to way more powerful versions of themselves as well as not having cooldowns (At least on foot, anyway) and in Skells would have a much higher chance to trigger cockpit time, which is where you get an over-the-shoulder view of your character in the cockpit of the Skell. What's significant about this is that cockpit time resets all of your cooldowns instantly. Overdrive lasts 10 seconds. However, if you're good and know what you're doing, you can keep extending it by an additional 10 seconds when it runs out by using certain abilities. Of course, the more you extend it, the more of this song you get.
Second-to-last, this song plays during the seemingly final boss battle. You're in the lifehold core, the leader of the Ganglion forces his way in with their most powerful mech and it's your squad in their Skells vs the strongest machine ever built. Inside the very thing you've been searching for the whole time. At 3:55 is a song that plays when you fight a Telethia in a free roam area. The Telethia come from Xenoblade Chronicles and the only way to understand the significance of them is if you know the story of the original Xenoblade Chronicles. I myself haven't even heard this song yet because the Telethia are endgame enemies and I'm still far from it and I purposely dodge the song so I don't spoil the satisfaction of finally hearing it in-game.
Ignore this beyond 3:13. It's a separate song used in fights where the mood being set is more of a desperate one.
Now it's impossible for me to explain anything here. This is the final boss. The last fight. The only thing standing between you and securing the Lifehold Core. The last thing you need to do to make everybody's hard work and sacrifice worth it is get past this fight. By the way, you know the Skells you used to pull through the fight with the Ganglion leader? Their fuel automatically drains to 0 at the start of the fight.
There are a lot of people out there who dislike Xenoblade Chronicles X because it's not Xenoblade Chronicles. Some say the vocals ruin it because Xenoblade Chronicles' soundtrack was entirely instrumental and sounded better, some say the 4 songs that have rap out of the entire soundtrack ruin it, some say the fact that the city in the game is American ruins it. Others even say that it's ruined by the fact that the characters are all new even though it was announced as a spiritual sequel and not a direct sequel. I say fuck all those people. It's a good game with good music and there's nothing they can do or say to change that. Giving you the music on a forum page doesn't do it or the game justice, but I didn't want it to slip under everybody's radar and I hope you enjoyed the music regardless.
Knowing certain members of YATTA I wouldn't be surprised if people started telling me the game and music suck just because I said they're good, but I'm hoping I was right in trusting you guys to at least be fair about it on this thread and offer legitimate and constructive reasoning behind why you dislike the game or music should you choose to reply saying such things.